Over on the 4 Bean Studios blog, I have just resuscitated an older note of mine about the relevance of “serenity” in a computer game, and how my initial assumptions were incorrect, but obvious in retrospect.
Go take a read here.
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Over on the 4 Bean Studios blog, I have just resuscitated an older note of mine about the relevance of “serenity” in a computer game, and how my initial assumptions were incorrect, but obvious in retrospect.
Go take a read here.