I’m a grizzled veteran of the computer game industry. Now, when did THAT happen? I started writing games in 1979 on my dad’s Apple ][+ computer, for fun. I also sang and did theater in high school, but stopped in college to study Architecture. Well, mostly architecture. What I really wanted to do was make theme parks, and architecture seemed as good a path as any.
After college, I worked various jobs, including as an Assistant Construction Manager at Great America, a theme park show systems programmer, and a video editor programmer before finally returning to videogames as a professional.
I coded for years. At Interplay, then ION Storm, then Monolith. I still loved theme parks, though. In 2002 I switched from hardcore games to the new field of casual games, and went from team sizes of 30 to team sizes of 2. Then casual gaming took off and, by dint of getting there first, I ended up leading teams that made casual games like Westward, Tradewinds, Cake Mania and Super Granny.
In 2007 I opened a new game studio for iWin, and put out two critically acclaimed casual games, Garden Defense and Coconut Queen, that didn’t sell at all. That kind of strained the relationship with iWin….and now I’m a freelancer, building (at last!) a game studio that I fully own. Want to play?